OWL+

Ownership and Leadership: Pathway for (Endangered) Languages’ Use in School

Crack the Code


Choose one person to be the first code-cracker. 

  1. Choose a word
    Send the code-cracker outside the classroom for a minute. Choose a word in [the minority language] and share this with the class (or let the pupils choose the word). This word can be related to a theme or subject. 
  1. Class gives hints
    Call the code-cracker back into the classroom. 
    The rest of the class provides related words or hints in [the minority language] to the code cracker without directly revealing the chosen word. Ask the pupils to translate the hints to other languages they know (e.g. majority language, other home languages). Write the provided hints with their translations on the blackboard and compare the translations.
    Encourage students to be creative and think of various associations with the given word.  
  1. Code-cracker’s guess
    The code-cracker attempts to guess the word based on the hints given by the class. Record whether the guess is correct or incorrect. If incorrect, the class can continue giving hints until the correct word is guessed. 
  1. New code-cracker
    Select a new code-cracker and repeat steps 2-4. 
  1. Declare the winner
    Continue the activity for as long as you want, or until everyone who wants to play has been code-cracker. The person who guessed the word with the least amount of hints is declared the winner. 

Area of Interest: Engagement with civil society (museums, libraries…)

Skills: Speaking and Listening

Competences: Strategic competence and Discourse competence

Age Bracket: 6 – 10

Time Commitment: 30 – 60 minutes

Affordability:

Materials:

Blackboard

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